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availableFloaterIndex, unitBatchedRenderCounterUntil6 and unitRender1..5 are compared and bounded with signed jumps in the original (jl/jge, not jb/jae), so every reimplementation that touched them needed an (int) cast. Typing them int drops nine casts; generated code is unchanged. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KGVnoVPWJMmdidJaxX18se
build.bat gives each worktree its own _MSPDBSRV_ENDPOINT_ and kills its own mspdbsrv.exe before building. build_quiet.py --keep-going calls cmakew directly and syntax_check.py calls cl.exe directly, so neither inherited that, and a server already wedged before the build started survived build.bat kill and still failed with C1090. common.build_env derives the same endpoint name; common.kill_pdb_server stops only this worktree instance; build_quiet.py retries the build once after a C1090/C1033. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NaSkbxngnm28vFqxp3wNZs (cherry picked from commit ac343b4)
The cherry-picked fix recovers from a wedged mspdbsrv.exe by stopping this worktree''s instance and building again. C1090 has a second cause that recovery cannot reach: the endpoint name itself can wedge, outliving every mspdbsrv.exe that uses it, so retrying into the same name fails forever. Six consecutive builds failed that way here. Killing the server did not help, nor did deleting the PCH and both PDBs; the endpoint was correctly unique, not inherited from the environment, and the toolchain binaries matched a worktree that was building fine at that moment. The same tree then built first try under a different endpoint name, which is what identified the cause. build_quiet.py now takes a second retry on a fresh endpoint, and build_env() accepts an explicit one so a caller can pin it for a session. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01A4PvfebpUzaMXy93EutBjJ (cherry picked from commit 2826353)
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