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Making Stuff
🧰
Making Stuff

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stefanhacks/README.md
type Stefan = DungeonEngineer & 茶人 & Musician;

class About extends Me {
  get profile(): Stefan {
    const they: GameDev = {
      mood: '🌊',
      props: ['variety', 'reliance'],
      codes: [TypeScript, GDScript, Bash],
      engines: [PixyJS, Godot, CocosCreator, Unity],
    };

    const dig: TeaHead & DungeonMaster = {
      drinks: [Leaf.GyokuroAsahi, Pure.抹茶],
      rolls: [PNP.DnD],
    };

    return { ...they, ...dig } as Stefan;
  }

  get workplace(): DopePlace {
    return JG as DopePlace;
  }

  get task(): Task {
    const chance = Math.random();

    if (chance < 0.5) return Tasks.Coding.working();
    if (chance < 0.7) return Tasks.Working.out();
    if (chance < 0.9) return Tasks.Brain.building();
    return Tasks.Tea.ceremony();
  }
}

Pinned Loading

  1. pixi-game-mechanics pixi-game-mechanics Public

    Expanding boilerplate, Game Engineering PixiJS.

    TypeScript

  2. roguemapgen roguemapgen Public

    Roguelike Map Generation, in Godot.

    GDScript 2

  3. goids goids Public

    CR's Boids algo, in Godot.

    GDScript

  4. rp_dot rp_dot Public

    Turn Based Tabletop Battles, in Godot.

    GDScript

  5. After-the-Waves-Crash After-the-Waves-Crash Public

    Game developed for 2018 bite sized halloween Game Jam

    C# 2

  6. skylock skylock Public

    Skyrim's lockpicking, in Godot.

    GDScript 1