type Stefan = DungeonEngineer & 茶人 & Musician;
class About extends Me {
get profile(): Stefan {
const they: GameDev = {
mood: '🌊',
props: ['variety', 'reliance'],
codes: [TypeScript, GDScript, Bash],
engines: [PixyJS, Godot, CocosCreator, Unity],
};
const dig: TeaHead & DungeonMaster = {
drinks: [Leaf.GyokuroAsahi, Pure.抹茶],
rolls: [PNP.DnD],
};
return { ...they, ...dig } as Stefan;
}
get workplace(): DopePlace {
return JG as DopePlace;
}
get task(): Task {
const chance = Math.random();
if (chance < 0.5) return Tasks.Coding.working();
if (chance < 0.7) return Tasks.Working.out();
if (chance < 0.9) return Tasks.Brain.building();
return Tasks.Tea.ceremony();
}
}
🧰
Making Stuff
Pinned Loading
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pixi-game-mechanics
pixi-game-mechanics PublicExpanding boilerplate, Game Engineering PixiJS.
TypeScript
-
-
-
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After-the-Waves-Crash
After-the-Waves-Crash PublicGame developed for 2018 bite sized halloween Game Jam
C# 2
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