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Linux: close i686 build and runtime gaps - #4

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themuffinator merged 4 commits into
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codex/linux-support
Aug 19, 2026
Merged

Linux: close i686 build and runtime gaps#4
themuffinator merged 4 commits into
mainfrom
codex/linux-support

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Summary

  • make interactive Linux servers shut down cleanly on SIGINT
  • fix bundled SDL3 cross-build detection and document its complete i686 dependency set
  • restore i686 coverage for the SDL3 client and CMake dedicated-server build graphs
  • document and regression-test the retail qagamei386.so module boundary

Why

FnQL is 32-bit-only, but Linux CI no longer covered the maintained SDL3 and CMake paths. The SDL3 fallback also needed an explicit Linux subsystem in the Meson cross file, and terminal interrupts were being ignored instead of allowing the retail game module and server state to shut down cleanly.

Retail Quake Live ships qagamei386.so for native Linux hosting. Its client and UI modules are Win32 DLLs, so the native Linux package remains a dedicated-server target rather than attempting to load PE modules.

Validation

  • python -m pytest: 1192 passed, 7 expected skips
  • Meson bundled SDL3 client: ELF32 Intel 80386
  • Meson legacy client plus GLX/Vulkan/RTX modules: ELF32 Intel 80386
  • CMake dedicated server: ELF32 Intel 80386
  • Make dedicated server: ELF32 Intel 80386
  • retail runtime probe loaded qagamei386.so and exited cleanly on SIGINT

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Comment thread code/unix/linux_signals.cpp Outdated
@themuffinator
themuffinator merged commit fce44fe into main Aug 19, 2026
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