Skip to content

Docs: install steps, build requirements, Watch reporting and session-guide header names - #6

Merged
kramsey458 merged 6 commits into
mainfrom
docs/audit-2026-09-22
Sep 22, 2026
Merged

kramsey458 merged 6 commits into
mainfrom
docs/audit-2026-09-22

Conversation

@kramsey458

Copy link
Copy Markdown
Contributor

Builds on #4, which merges first.

  • The install steps link the Releases page and the newest pre-release's ZIP under Assets, and name Harmony and Mod Settings.
  • Building also needs the Mod Settings Workshop mod.
  • A refused Watch entry is reported in the # watch| header line of frames.csv and in summary.md, not in Player.log. The 40-method limit and the overload behavior are documented.
  • Session guide: the header lines are # display:, # gpu: and # gc:. The fixtures' README copies change with it, because a test compares them byte for byte.
  • LICENSE: the copyright holder is now Timbermods.

Part of an org-wide documentation audit: accuracy against the code and releases, consistent wording and footers across every Timbermods site, and American English. Documentation only: no code, version or build changes.

🤖 Generated with Claude Code

kramsey458 and others added 6 commits September 22, 2026 05:23
…date

README said 0.1.2 and that nothing after 0.1.0 had been played; it now
says 0.1.3, what has been played since, and that the zip is
dist\PerformanceLog-<version>.zip (the manifest's version, as build.ps1
names it). CLAUDE.md said "about 70" C# checks; it is 91 at 0.1.3, and
it now points at docs/TESTING.md for the current count. Its "what is
verified" note mentioned only the 0.1.0 run.

docs/TESTING.md said nothing from 0.1.1 onward had run in a game. The
0.1.3 session 2026-09-21_23-13-11 (43.9 minutes, ten mods, defaults)
shows item 1 (the 0.1.1 fixes: 3 wrapper swaps, workingMB 5587-7090,
game singletons labelled "game", heap growth on 310 loading rows,
Draw Calls largest 37554, LoadAll 1) and item 8 (deep installed,
47081184 sampled component calls, 3475 component rows). They move to a
new "verified in a real game" section with the lines that show them.
Item 1 keeps only zipping a folder while the game runs, which no
recording can show. Items 2, 3 and 7 stay open; item 7 now notes that
PerformanceSettings.Load() ran against the real Mod Settings services
(a load row in profile.csv, and defaults that an unloaded setting
would have clamped to 1 or 0). The mod's own cost estimate (0.45% of a
frame) is recorded with the caveat that it rests on patchCallNs 0.

The CHANGELOG's 0.1.3 heading drops "not yet played", and its note
that nobody had played it now says that was at release.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Timing is inclusive per key, and the game runs event handlers at once:
EventBus.Post calls every [OnEvent] method synchronously once the bus is
ready, and C# events such as Inventory.InventoryChanged (which
StockpileVisualizers.OnInventoryChanged listens to, and MixedStorage
patches) fire inside the code that changed something. So a mod's patch
on a handler has no row of its own: its time lands in the entity,
component or singleton that raised the event, or in otherMs. Events
posted while the game loads are queued until EventBus.PostLoad and are
charged to its post-load row.

The session guide (docs/SESSION-README.md, copied into every session
folder) now says so in "Which mod is it?", points at the # patch|other|
and # patch|shared| lines that name these handlers, and says that a
Watch entry with that name times the handler with every patch on it
(Watch patches with Priority.First/Last). The # patch| bullet also
lists the "other" tag it had left out. Both fixtures' README.md are
regenerated from it; their frames.csv is left as it was, because
regenerating also rewrites allocKB values that differ from run to run.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Review of the PL8 docs found three small inaccuracies:
- TESTING.md quoted two frame counts for the same session (236917 from
  summary.md, 236918 from the closing lines, which count the first frame
  too). The wrapper bullet now says "for the whole recording" instead of
  a second figure.
- README.md and TESTING.md's intro said the 0.1.3 recording shows "the
  0.1.1 fixes" working, while TESTING.md keeps one of them (zipping a
  session folder while the game runs) open because a recording cannot
  show it. Both now say "every 0.1.1 fix a recording can show".
- The rewritten last sentence of the CHANGELOG 0.1.3 entry kept an older
  false clause: the five-minute check does not start by checking
  overheadUs; its step 10 measures the cost. It now says that.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
README: install steps now link the Releases page and say to take the
newest pre-release's ZIP under Assets. The build needs the Mod Settings
Workshop mod as well as Harmony (both csproj files reference it). A
refused Watch entry is reported in the frames.csv "# watch|" line and in
summary.md, not in Player.log. Watch takes at most 40 methods and every
overload. Mention the list command, the session folder name format and
how to run the checks against a non-default game folder. BeaverBuddies
tags are named as tags. Split long sentences.

TESTING: American spelling, the "Mods enabled" section name, and a
shorter opening paragraph. CHANGELOG: spelling only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The computer facts are "# key: value" lines (HeaderBuilder.Add, via
EnvironmentInfo.Collect), so the guide now says "# display:", "# gpu:"
and "# gc:" instead of "# display|", "# gpu|" and "# gc|". Also
"judgment". The two fixture README.md files are the rendered guide and
get the same edit, so WriterTests.FixturesAreCurrent still passes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
@kramsey458
kramsey458 merged commit 4b9c248 into main Sep 22, 2026
4 checks passed
@kramsey458
kramsey458 deleted the docs/audit-2026-09-22 branch September 22, 2026 19:34
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant