Release 1.1.0 - #11
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Bump the mod to 1.1.0 for the features merged in #6, #8, #9 and #10, and update the docs that described 1.0.0 behavior. - csproj and manifest: version 1.1.0. The manifest description now mentions planting-tool outlines and remembered pins. - README: "New in 1.1.0" notes, the 1.1.0 zip name, and the check count (142: 77 game-free, 65 needing the game). Also says plainly that the 1.1.0 features have not been playtested in game yet. - VALIDATION.md: 1.1.0 header, the check summary, the per-building refresh caching and planting-tool behavior, and the playtest status. - Website: pins are remembered per settlement rather than reset, the new planting-tool FAQ entry, translation via one CSV, refresh and performance wording, and the update/uninstall notes for Pins.txt. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Summary
Bumps the mod to 1.1.0 and updates the release docs after merging #6, #7, #8, #9 and #10.
source/PersistentWorkAreas.csprojandmanifest.jsonare now 1.1.0. The manifest description mentions planting-tool outlines and remembered pins.docs/): updates the pages that described 1.0.0 behavior, as PWA1: re-query only the pins a navigation change can reach #6, PWA4: Show farmhouse and forester ranges while the planting tool is open #9 and PWA3: Remember pinned work areas per settlement in a local file #10 asked at release time:Pins.txt.Tests
build.ps1(build, all checks, packaging)dotnet run --project tests/Checks.csproj -c Release(no game)Not yet done
The in-game checklists in #6, #8, #9 and #10, and VALIDATION.md steps 8 to 10, have not been run. The README and VALIDATION.md say that the 1.1.0 features have not been playtested in game yet.
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