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README and site: short and plain, for players - #18
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The README (85 -> 77 lines, 1224 -> 703 words) and the four site pages rewritten in the new writing style: one idea per sentence, labels exactly as in game, each thing said once, no internals and no history. Every fact checked against the code and the localization CSV. - README: the contradictory "features new in 1.1.0 have not been playtested" line is gone. "Played extensively" is said once, in a Status section that matches the site's word for word. "New in 1.1.0" / "Earlier versions" are dropped (the release notes carry them; the README links there). Build, checks and how it works moved to a new DEVELOPING.md. - Site: shorter answers, troubleshooting fixes as numbered steps, the FAQ build answer links to DEVELOPING.md, and the hero status note links to the status section instead of repeating it. - CLAUDE.md: new "Writing README and website text" section; content rules and the release checklist point at it. PRODUCT.md: the voice line, and version history now lives in the release notes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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A writing pass over the README and the four site pages. They now follow the style adopted for Timber Together: written for players, one idea per sentence, on-screen labels exactly as in game, each thing said once, and no internals or history. Every fact was checked against the code and
enUS_PersistentWorkAreas.csv.Corrected
Shorter
DEVELOPING.md.DEVELOPING.md. The layout, ids, anchors anddata-*hooks are unchanged.Checks:
dotnet run --project tests/Checks.csproj -c Releasegives 77 passed and 65 skipped.node --checkpasses onsite.jsanddemo.js. All local links and anchors resolve, and tags are balanced. Captured every page at desktop and 390px in light and dark, with overflow 0 everywhere.🤖 Generated with Claude Code