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A turn-based games app built with Next.js and TypeScript that features Tic-Tac-Toe and Rock Paper Scissors games with AI opponents powered by the Model Context Protocol (MCP), offering three difficulty levels.
A modern, responsive single-file Tic-Tac-Toe game built with vanilla JavaScript and styled with Tailwind CSS. Features adjustable AI difficulty levels (including an unbeatable Minimax algorithm), local storage statistics tracking, and automated deployment via GitHub Actions.
A fast-paced reaction arcade game combining RockβPaperβScissors with direction-based dodging, inspired by the Japanese Janken + Acchi Muite Hoi mechanic. Beat the AI by predicting its moves and reacting faster than it can.
Space Ping Pong is a neon, arcade-style 2D pong game built with Python + Pygame. Play vs computer (E/M/H) or local two-player. Includes power-ups, particle effects, starfield, screen shake, and persistent high scores. Modular codebase (ball/paddle/powerups/game) easy to extend.
Bankline_Billiards is a Python-based billiards (pool) simulation game that combines realistic physics with fun, interactive gameplay. Players can practice bank shots, challenge friends, or refine their skills through a variety of game modes. Built for billiards enthusiasts and programmers alike, Bankline_Billiards features a clean codebase
Roeto Dices Game β a two-player dice game where all rules live in the backend. Express, Prisma and PostgreSQL own identity, turn validation and a pure domain engine with DB-level invariants; a React 19, Vite and Tailwind SPA only renders server state. Cookie-JWT auth, a Zod-shared contract, optimistic concurrency and an offline-safe AI opponent.
Real-time Battleship over WebSocket on Cloudflare Workers + Durable Objects. Server-authoritative: the enemy fleet never reaches your browser until game over. Drag-and-drop placement, rejoin after a dropped connection, and an Easy/Hard computer opponent. Runs on the free plan.
Connect 4 is a classic two-player strategy game where players take turns dropping colored discs into a grid, aiming to align four of their discs in a rowβhorizontally, vertically, or diagonallyβbefore their opponent. In the AI-enhanced version, one player competes against a computer opponent programmed to make intelligent, strategic moves.
An adventure-map AI for VCMI 1.7.5, the open-source Heroes of Might and Magic III engine. It scores the map, prices guards before fighting, recruits, builds and explores; battles stay with VCMI's BattleAI.
An interactive Python Tic Tac Toe game built with tkinter, featuring three modes: π₯ Player vs Player, π Computer (Easy), and π§ Computer (Unbeatable) powered by the Minimax algorithm β guaranteeing the AI never loses.β¨ Includes a dark-themed UI, hover effects, color-coded players (π΄ X / π΅ O), live scoreboard π, AI "thinking delay" β³,
A strategic two-player board game where players compete to control a grid by coloring blocks and capturing adjacent spaces. Features a minimax AI opponent with sophisticated decision-making logic.