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declarative-rendering

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A platform for building, porting, and extending retro games and applications built on the tile-based, indexed-color (CLUT) paradigm, enabling revival and enhancement of existing titles without the original source. Native, cross-platform declarative rendering, virtualization, and co-execution for retro software (Game Boy, SNES, and beyond).

  • Updated Sep 3, 2026
  • C++

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