audio-geometry demos inspired by shadertoy for Sega Dreamcast using raylib, fixed-function OpenGL and sh4zam’s SH-4-optimized FFT
-
Updated
Jun 17, 2026 - C
audio-geometry demos inspired by shadertoy for Sega Dreamcast using raylib, fixed-function OpenGL and sh4zam’s SH-4-optimized FFT
Lightweight Legacy OpenGL driver framework for vintage fixed-function GPUs. Backend architecture — each card implements a vtable. Currently: Matrox Mystique (MGA-1064SG).
A function which can make a element in some conditional position.
Keep on rollin' baby (even in OpenGL 1.1)
Poison3D is a game engine for N64, Dreamcast, and Windows written using C99 which seeks to maintain visual parity between all platforms.
OpenGL immediate-mode REPL — interactive GL command interpreter with live code panel
To associate your repository with the fixed-function topic, visit your repo's landing page and select "manage topics."