An example implementation binding the Microsoft GDK, XBOX Services, PlayFab and GameInput to Godot 4. Provides GDExtension and Game references for shipping on XBOX on PC.
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Updated
Aug 14, 2026 - C++
An example implementation binding the Microsoft GDK, XBOX Services, PlayFab and GameInput to Godot 4. Provides GDExtension and Game references for shipping on XBOX on PC.
Virtual game controllers for Windows that show up as real hardware to every API: DirectInput, XInput, SDL3, browser Gamepad, WGI/GameInput. Byte-exact VID/PID and HID descriptor per profile. 228 profiles across 32 vendors. HID PID 1.0 force feedback, hot-plug, multi-controller. Pure user mode: no kernel driver, no EV cert, no reboots.
A package for the new Unity input system that provides additional backends to fill platform-specific holes
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