High-performance physics-to-render synchronization: binding 10,000 Rapier.js WASM rigid bodies directly into a single Three.js InstancedMesh buffer without Object3D proxies.
-
Updated
Sep 3, 2026 - TypeScript
High-performance physics-to-render synchronization: binding 10,000 Rapier.js WASM rigid bodies directly into a single Three.js InstancedMesh buffer without Object3D proxies.
To associate your repository with the physics-wasm topic, visit your repo's landing page and select "manage topics."