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PZ Map

image

Unofficial interactive map for Project Zomboid Build 42 — isometric world view with real floors, points of interest, street names, a spoiler-free mode and shareable markers.

Unofficial fan project. Not affiliated with or endorsed by The Indie Stone. Game data © The Indie Stone. From Ukraine with Love 🇺🇦

Features

  • Isometric map rendered from the actual game files (floor-by-floor, including basements)
  • Top-down vector "scheme" mode: buildings, streets, water
  • 19 point-of-interest categories with search (towns & categories)
  • Spoiler mode: locations stay hidden until you mark them visited
  • Custom markers with instant share links (markers are encoded in the URL — nothing to download)
  • English / Ukrainian interface, light / dark theme
  • Fully static: no backend, no accounts, no tracking

Run locally

python tools/serve.py 8000
# open http://localhost:8000/web/

Map tiles are not stored in this repository (18+ GB). The production site loads them from object storage (see web/config.js). To browse with full tiles locally, download the render pack from the GitHub Releases page and unpack it into render/, or regenerate it yourself (below).

Regenerating data from game files

Requires a local Project Zomboid B42 installation and Python 3.10+.

  1. python extract/build_all.py — parses the game map files into data/ (buildings, categories, towns) plus extract/parse_streets.py and extract/parse_worldmap.py for streets and water.
  2. Isometric tiles are rendered with pzmap2dzi (see its docs; expect several hours and ~20 GB).

Hosting

The site is fully static. web/ + data/ fit GitHub Pages; tiles live in any object storage with public reads (Cloudflare R2 is what production uses). Point web/config.js at your tile base URL.

Credits

License

Code: MIT. Game-derived data and rendered tiles remain © The Indie Stone.

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