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This is an experimental FPS aim assist I created in 2020 to see how hard it was to make one from scratch. I have decided to make it public since the memory offsets are likely outdated and therefore this cannot be compiled and used online. It features the following:

  • Automatically locks onto the target closest to the user's crosshair.
  • Improved field of view and zoom
  • Enables faster movement by allowing frame perfect jumps.
  • Removal of client side recoil, flinch and screenshake effects.

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An experimental proof-of-concept aim assist for a Source engine first person shooter. The offsets used are long out of date, so this won't work unless you know how to reverse engineer the game yourself.

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