Skip to content
View winchxyz's full-sized avatar
❤️
tryloupe.app
❤️
tryloupe.app

Block or report winchxyz

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
winchxyz/README.md

whoami

I build the thing I wish existed, then put it on GitHub.

Some of it is graphics — real-time simulators where the world is generated in shaders and there's no engine underneath. Some of it is tooling I reach for every day: a design studio that verifies its own edits, a ghostwriter that actually sounds like me, a way to think an idea through that pushes back instead of nodding along.

Different problems, same habits. Runs on your machine. Open source. Nothing hidden behind a wrapper.

building:     real-time graphics, AI dev tools, agent workflows
stack:        JavaScript · GLSL · TypeScript · Electron · Claude Agent SDK
principles:   [local-first, BYOK, open source, no black boxes]
allergic_to:  [AI slop, tools that hide what they did, 400 MB for a triangle]
find_me_at:   x.com/winchxyz

~/projects

Real-time graphics

Everything generated at runtime — no asset files, no build step, nothing downloaded.

A 3D sandcastle simulator that runs entirely on the GPU. No engine, no libraries, no asset files, no build step — built in a single prompt with Claude Code.

stars forks last commit

WebGL2 GLSL zero-deps one-prompt

A 3D lunar rover survey game. WebGL2, no build step, no third-party assets — every texture and every sound is generated at runtime.

stars forks last commit

WebGL2 procedural-audio zero-assets gamedev

A flooded Gothic cathedral rendered in real time. One HTML file, no assets — the rose window, the marble, the caustics and the reverb are all generated at load.

stars forks last commit

three.js GLSL single-file procedural-audio

A GPU shoe-repair simulator about roads that remember. One HTML file — geometry, materials, audio and portraits all generated at runtime.

stars language last commit

WebGL GLSL procedural single-file

Tools I use every day

Turn a raw idea into a plan you can build. A multi-agent methodology with isolated critique, fact-checking, and a handoff straight into Claude Code.

stars forks last commit

multi-agent Claude Code MCP prompt-engineering

Open-source, local Windows AI website builder. AI builds the site, you refine it by hand on the live render — every edit verified against the real DOM.

stars forks last commit

Electron Claude Agent SDK BYOK local-first

Your AI ghostwriter for X — drafts posts and replies in your voice. Runs locally, costs nothing, and you always hit publish yourself.

stars language last commit

n8n self-hosted Telegram build-in-public

also in the workshop

endless-fishing — an endless ocean under the sky that is actually above you right now. Physically correct astronomy, a JONSWAP spectrum, hand-written buoyancy.

loupe-website — the product site for Loupe.

All repositories →


~/toolbox

Ship with

TypeScript JavaScript Node.js Electron HTML5 CSS GLSL / WebGL PowerShell Bash

Agent stack

Claude Claude Code MCP OpenRouter Gemini n8n

Around it

Git GitHub Actions Vercel Figma Obsidian

~/stats

Contribution streak

~/contributions

Contribution graph snake animation

Different problems. Same habits.

@winchxyz  ·  tryloupe.app

Pinned Loading

  1. idea-to-build idea-to-build Public

    Turn a raw idea into a plan you can build. A multi-agent brainstorming methodology — isolated critique, fact-checking, and a build handoff to Claude Code.

    Shell 9 1

  2. loupe loupe Public

    Open-source, local Windows AI website builder & web-design studio — AI builds the site, you refine it by hand on the live render, every edit verified. BYOK / your own AI subscriptions. MIT.

    CSS 8 1

  3. tidewright tidewright Public

    A 3D sandcastle simulator that runs entirely on the GPU. No engine, no libraries, no asset files, no build step. Built in one prompt with Claude Code.

    JavaScript 76 20

  4. moon-rover moon-rover Public

    A 3D lunar rover survey game. WebGL2, no build step, no third-party assets - every texture and sound generated at runtime.

    JavaScript 111 23

  5. x-ghostwriter x-ghostwriter Public

    Your AI ghostwriter for X - drafts posts and replies in your voice, locally and for free. You always hit publish.

    PowerShell 3