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A JavaScript engine for Kotlin multiplatform, Android, iOS, JVM and JS. Based on Mozilla Rhino ported to pure Kotlin Multiplatform

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KiteJS

A JavaScript engine for Kotlin Multiplatform, with two engines behind one API: Mozilla Rhino's interpreter ported to common Kotlin, and QuickJS-ng compiled into each target. Either one runs the same script the same way on every target.

Documentation · Getting started · Choosing an engine · Binding host objects · Differences from a browser · API reference

KiteJs(QuickJs) { instructionBudget = 5_000_000 }.use { js ->
    js.global.function<Double, Double, Double>("hypot") { a, b -> hypot(a, b) }
    js.global.obj("document") {
        property("title", "Untitled")
        getter("readyState") { "complete" }
    }
    println(js.evaluate("document.title + ':' + hypot(3, 4)").asString())
}
// Untitled:5

Swap QuickJs for Rhino and nothing else changes: the values, the host bindings, the promises and the errors behave the same on both.

Two engines

Rhino is common Kotlin all the way down. There is no native library to ship and no code generation at runtime, and the parser, the regular expressions, the date arithmetic and the number formatting are all computed inside the engine. It runs ES5.1 and most of ES2015 and later: let and const, arrow functions, destructuring, classes with private and static members, Symbol, Map, Set, generators, Promise, async functions, Proxy, Reflect, BigInt, typed arrays, optional chaining and the full regular expression syntax. It does not run modules, async generators or for await.

QuickJS is QuickJS-ng 0.17.0, the C engine, compiled in: a static library on Kotlin/Native, a JNI library inside the jar and the AAR, and a WebAssembly module on JavaScript and Wasm. It runs ES2023 and most of what came after, it was between 3 and 12 times faster than Rhino on the JVM in our measurements, and it can cap the memory a script takes. It adds about 1 MB of native code per platform, about 360 KB gzipped on the web.

Choosing an engine compares them in full.

Binding your own functions and objects uses lambdas and property references, not reflection, so it behaves identically on every target and on both engines.

Targets

JVM (bytecode 11), Android, iOS, macOS, JavaScript, WebAssembly, Linux (x64 and arm64) and Windows, for both engines.

Installing it

KiteJS is on Maven Central. Add the engine you want, or both:

// build.gradle.kts
commonMain.dependencies {
    implementation("io.github.yuroyami:kitejs-rhino:0.6.0")       // KiteJs(Rhino)
    implementation("io.github.yuroyami:kitejs-quickjs:0.6.0")     // KiteJs(QuickJs)
    implementation("io.github.yuroyami:kitejs-coroutines:0.6.0")  // optional
}

The last artifact puts either engine behind suspending functions: awaiting a promise, handing a Deferred to a script, host functions that suspend, and cancellation that stops a running script. The kitejs artifact from earlier releases still works and brings Rhino with it, along with the old KiteJs { }, which now opens Rhino and is deprecated in favour of KiteJs(Rhino) { }.

On JavaScript and Wasm, QuickJS has to compile its WebAssembly module before the first engine opens: call QuickJs.load() once and await it. Everywhere else it returns at once.

Correctness

Both engines run one contract suite, on every target, that pins down how the API behaves.

Rhino is also held to its upstream: every script runs through upstream Rhino as well, and the two answers have to match. On the last full test262 run, 52,802 cases went through upstream Rhino and the port and none of them disagreed. The same 52,802 cases then run on JavaScript, WebAssembly, iOS and macOS against the outcomes the JVM recorded, so no target can quietly behave differently.

Licence

MPL-2.0, because KiteJS is a derivative of Mozilla Rhino. QuickJS-ng, which kitejs-quickjs carries in kitejs-quickjs/native/quickjs, keeps its MIT licence. See LICENSE and NOTICE.

About

A JavaScript engine for Kotlin multiplatform, Android, iOS, JVM and JS. Based on Mozilla Rhino ported to pure Kotlin Multiplatform

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