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VisualPinball.Engine
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physics: fix simulation-thread fast-forward and cut broad-phase cost
- #577
#577
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Sep 18, 2026
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physics: fix simulation-thread fast-forward and cut broad-phase cost
#577
freezy
merged 14 commits into
master
freezy/VisualPinball.Engine:master
from
fix/kinematic-physics
freezy/VisualPinball.Engine:fix/kinematic-physics
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Commits on Sep 16, 2026
physics: bound simulation thread catch-up
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physics: burst-compile kinematic octree rebuild
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physics: keep moving kinematic items out of the octree
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physics: keep the maximal step time sample under concurrent reset
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Commits on Sep 17, 2026
physics: fix flipper bounds and skip degenerate mesh triangles
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physics: query the broad phase with the ball's swept bounds
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editor: stop blocking on the physics lock from collider gizmos
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physics: make the degenerate triangle test independent of the mesh unit
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physics: keep collider bounds and ball octree refits in step with the swept broad phase
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physics: trace simulation-thread, frame and lock timing
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physics: keep the trace buffers alive under a stuck thread, fix a circle bounds corner
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physics: keep a ball out of the floor when a collider sits inside it from above
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physics: trace the deepest hit of every tick
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kicker: create balls at the kicker's height and always capture them
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