The 2025 Unity build of the MindAttic tactical grid RPG: drag heroes into pincer attacks, chain abilities from a shared mana pool, and survive endless enemy waves. Superseded by GridGame2026.
There is no build or download. To see it, open the project in the Unity editor (see Quick start).
We ate through the world like acid. Seeping into the Undearth, trickling ever downward, consuming all we encountered; never sated, never still. Until we met resistance. Dwellers in the dark. A people who had never known war or light. We were interlopers. Invaders from above. A light bearing race corrupting everything in our wake. A poison seeping into cavernous cathedrals, corrupting them into corroded hollows with the light that followed us down into exile.
- See the middle chapter of the GridGame series, between the first GridGame prototype and GridGame2026.
- Study a full game loop in Unity: splash, title, profiles, save files, hub, overworld, stage select, battle, post-battle and credits scenes.
- Reuse self-contained systems: sequence-driven turns, pincer detection, a mana pool, an endless wave budget and a Mode 7 style overworld camera.
- Pincer combat on a grid: drag a hero; when allies trap enemies between them,
PincerAttackManagerandPincerAttackSequenceresolve the attack, with supporting allies joining through synergy lines. - Sequences: turns run as queued sequences (hero start, enemy spawn, move, pre-attack, attack, post-attack, end turn, battle won or lost), plus ability sequences such as heal, shield bash, smite, traps and projectiles.
- Shared mana pool: mana grows at the start of each turn, when a hero deals damage and when a hero takes damage (
ManaPoolManager). - Endless waves:
EndlessWaveGeneratorspends a points budget that grows each wave, spawns two enemies at wave start, trickles more in every three turns and scales enemy level slowly. - A large cast: 172 character definitions in
Assets/Scripts/Data/Actor, with 173 portrait images, plus item and skill libraries. - Hub between battles: blacksmith, medical, party, residence and shop sections, with tilt parallax.
- Overworld: a hero that follows the cursor across grass, bushes, trees, rocks and clouds with cloud shadows, viewed through a low-angle Mode 7 style camera, with off-screen arrow indicators.
- Profiles, save files, settings, party management, experience tracking and a loading screen.
- Install Unity 6000.2.1f1 through Unity Hub.
- Clone the repo and open the folder in Unity Hub.
- Open
Assets/Scenes/SplashScreen.unity(orGame.unityto jump into battle) and press Play.
git clone https://github.com/mindattic/GridGame2025.git| Scene | Purpose |
|---|---|
| SplashScreen | MindAttic Interactive splash |
| TitleScreen | Title menu |
| ProfileCreate, ProfileSelect, SaveFileSelect | Player profiles and save slots |
| Hub | Blacksmith, medical, party, residence and shop |
| Overworld | Free-roaming map with the Mode 7 style camera |
| StageSelect | Pick a battle |
| Game | The grid battle |
| PostBattleScreen | Results and experience |
| PartyManager | Party setup |
| Settings, LoadingScreen, Credits | Supporting screens |
GameManager
|-- TurnManager --> SequenceManager --> queued sequences
| HeroStart, EnemySpawn, EnemyMove,
| EnemyAttack, PincerAttack, EndTurn, ...
|-- SelectionManager / InputManager --> drag hero on the board
|-- PincerAttackManager --> SynergyLineManager (supporting allies)
|-- ManaPoolManager, AbilityManager, ProjectileManager
|-- EnemyManager <-- EndlessWaveGenerator (budget per wave)
`-- StageManager, BoardManager, TileManager, PortraitManager, AudioManager
Assets/
Scenes/ 14 scenes, from SplashScreen to Credits
Scripts/
Managers/ game systems (turns, pincer, mana, waves, ...)
Sequences/ turn and ability sequences
Data/ Actor/ (172 characters), Items/, Skills/
Hub/, Overworld/, Inventory/
Canvas/, Instances/, Models/, Effects/, Utilities/, Serialization/
Sprites/ portraits, backgrounds, GUI, splash art
Maps/, Textures/, Animations/
Backup.ps1, Export.ps1 helper scripts: dated project backup, export all .cs into one text file
- Unfinished prototype: there is no release build, and parts of the art and VFX folders are marked WIP.
- Development continued in GridGame2026, which has the current design documents.
This repo has no docs folder. The current design for the series lives in GridGame2026.
This repo has no LICENSE file. All rights reserved.
Part of MindAttic — see more projects at github.com/mindattic. Related: GridGame, GridGame2026, BattleTrinity.

