Managed-Only C# Library for Decoding FMOD 5 sound banks (FSB or bank files)
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Updated
Jul 13, 2026 - C#
Managed-Only C# Library for Decoding FMOD 5 sound banks (FSB or bank files)
A Tool Can Process FSB Files(FSBank/FMOD sound banks) EASILY
A tool to split a multi-stream FSB5 into mutiple single-stream FSB5s.
Allods Online (build 13.505, eng_eu): a byte-level study of 1,186 files and 17,366,372,506 bytes downloaded over BitTorrent. 9,148 of 9,148 SHA-1 pieces verified, 871 of 871 manifest hashes, an archive ownership map closing to zero, 2.88M words, 29 h of sound, and a layer written by the machine it is installed on.
MONSTRUM (Team Junkfish, Unity 5.5, 2018) from a GOG Galaxy install, read as bytes: 19 serialized files, 825 textures closed and rendered, 2,215 FSB5 banks, 9 escape films, the assembly to its members, a co-op at zero, the owner's play log and a 2018 minidump.
The Wardrobe (CINIC Games, Unity 6, Steam): 1,207 clear XML in six languages keyed by Italian, 17,368 sprites at format 22, 482 FMOD Studio banks, 31 silent films - measured from the bytes, nothing published.
Cell to Singularity (Computer Lunch, Unity 6, Steam): a mobile idle game's PC build - 10,249 terms x 19 languages in one object, three MS-NRBF saves, 1,157 Crunch heads, 45 atlases, a phone's SDK stack on Windows - measured from the bytes, structure not recipes.
Tales of Luminaria (Android, 2021) — file formats, engine and protection, measured from the shipped package. Unity 2019.4.16f1 + IL2CPP, COLOPL, project 'natalie'; not ASKA, and nothing in common with Tales of Crestoria.
Find, play, extract and convert audio inside game archives and other binary files: Wwise WEM, BNK and PCK, FMOD FSB4/FSB5 banks, WAV and Ogg. Splits banks into single sounds and converts WEMs to Ogg/WAV without re-encoding, with verification and a desktop app. A sibling of zscan and texscan.
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