Pokémon Studio is a monster taming game editor which helps you to bring your ideas to life, in just a few clicks.
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Updated
Sep 24, 2026 - TypeScript
Pokémon Studio is a monster taming game editor which helps you to bring your ideas to life, in just a few clicks.
OpenMon — the first production-grade Monster Capture Engine for Unity 6 and Unreal Engine 5. Build Pokemon-like RPGs with 90K+ lines of battle, world, and UI systems. 668 monsters, 652 moves, 229 abilities, MMORPG layer, visual scripting, and Pokemon Essentials importer.
Official Pokémon Workshop documentation for open-source, community-built projects including Pokémon Studio, PSDK, and more.
Catch, battle, and see this Python program all in the world of Tokimon! It uses Pygame.
A mobile game where real-world QR codes become unique, collectible creatures.
A top-down monster-taming RPG built with Phaser 3 & Vite — collect and battle 100+ elemental cats across the continent of Feloria.
Reliquary — a medieval-fantasy monster-binding RPG. Proprietary. All rights reserved.
FAUNWILD — a community-built, original Game Boy Color–style monster-keeping RPG that ships as a single HTML file. Zero dependencies, all art and music generated in code.
Creature-collecting RPG in a procedurally generated world. Runs entirely in the browser — no server, no account. The whole world rebuilds from a seed, so a save file is a few kilobytes of JSON you can export and re-import.
Stackmon Community Edition — standalone offline build with all content included, no storefront required.
Early Windows prototype of Wild Wild Eden, shared for testing, feedback, and ongoing development.
Standalone Community Edition of Monster Alchemy — self-contained package, all content included, ready to play, no additional software required.
Join the Skyclimbers beta, claim a free game key, and help shape the future of this multiplayer city-building RPG.
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