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Deterministic cyberpunk city sandbox in TypeScript: seeded streets, waterfronts, buildings and interiors, persistent NPC lives, two-stage quest authoring, and a three.js WebGPU game with transit and investigations.
Java console text adventure set aboard the PiaXXII spacecraft, with room navigation, inventory puzzles, route-based generation, and a reactive iHall hint system.
Creature-collecting RPG in a procedurally generated world. Runs entirely in the browser — no server, no account. The whole world rebuilds from a seed, so a save file is a few kilobytes of JSON you can export and re-import.