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PlayerESP Improvements
cev-api edited this page Jun 6, 2026
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3 revisions
- Added toggle for unique colors for each player (shared with Breadcrumbs)
- Added box fill with transparency slider
- Added static color option
- Added rainbow color option
- Added much thicker tracer lines (max 10px)
- Added glow outlines as an option
- Added Line of Sight Detection (LOS)
- When you're spotted ESP and tracer will turn a bold red regardless of distance or color settings
- Adjustable FOV and range
- Improved coloring for default distance based rendering, close (red) to far (green) (when all above off)
- Able to ignore NPCs
- Enter/Leave area notification option in chat with name, co-ordinates and block distance
- Enter sound notifications with multiple different selectable note block sounds with optional cooldown
- Customise the enter sound with any minecraft sound by entering its name and selecting custom in the dropdown
- Supports pop-up alerts for player detection
- Supports held items/armor detail for player detection
- Supports Totem Pop alerts in chat
- Enter/exit chat alerts now include shared detection details instead of just rough coordinates.
- Detection details describe whether a player was above/below or horizontally away, include distance, and include the detected position.
- Friend ping markers from the Friends system now render as remote boxes, tracers, and optional labels.
- Remote friend pings are skipped when the real player is already rendered nearby, preventing duplicate markers.
- Player enter range webhook payloads now include richer detection context and detailed target equipment.
Generated from the latest README/source bundle. Features are listed by the date they were added to the client.
