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- Status: Open.#39 In SpaceCorps/play;
- Status: Open.#38 In SpaceCorps/play;
Skylab: stored resources are no longer re-valued when an upgrade finishes (0.4.0)
decision-neededWaiting on a product decisionWaiting on a product decisiongameplayGame rules and feelGame rules and feelStatus: Open.#37 In SpaceCorps/play;Should pilots be able to recover their own wreck?
decision-neededWaiting on a product decisionWaiting on a product decisiongameplayGame rules and feelGame rules and feelStatus: Open.#36 In SpaceCorps/play;Quests: measure real kill times per level and retune counts and time limits
gameplayGame rules and feelGame rules and feelStatus: Open.#35 In SpaceCorps/play;Hungarian: check long labels on screens not captured yet
i18nTranslations and text layoutTranslations and text layoutStatus: Open.#34 In SpaceCorps/play;Clan tag in player names after the company letter
0.4.1Planned for 0.4.1Planned for 0.4.1enhancementNew feature or requestNew feature or requestStatus: Open.#33 In SpaceCorps/play;Assembly: hover an item to craft to see its properties
0.4.1Planned for 0.4.1Planned for 0.4.1enhancementNew feature or requestNew feature or requestStatus: Open.#32 In SpaceCorps/play;Debug alien (Brood Matriarch) spawns on Alpha's first map in production
questionFurther information is requestedFurther information is requestedStatus: Open.#31 In SpaceCorps/play;Skylab: Storage and Transport module types exist in code but aren't configured
enhancementNew feature or requestNew feature or requestStatus: Open.#30 In SpaceCorps/play;ranking-config.json still lists unused DarkOrbit alien names
enhancementNew feature or requestNew feature or requestStatus: Open.#29 In SpaceCorps/play;Absorbance: cap at 100%? Leave Adaptive Cores out of the average?
decision-neededWaiting on a product decisionWaiting on a product decisiongameplayGame rules and feelGame rules and feelStatus: Open.#28 In SpaceCorps/play;